Particle System Studies
I always had a fascination for particle systems. A particle system as a whole can describe complex shapes and behaviours, even though it's unique particles only follow basic patterns.
With GLSL it's possible to render millions of particles in real-time. The visualisation system I've built for "Phaze Control - Dreams", features a very basic physical engine. The project also features some advanced rendering techniques, which allow me to use hundreds of different light sources without a significant drop in calculation speed.
The project "Descent" uses particle system, which is fed with the data of a high resolution facial scan. This system is capable of displaying 1125498 vertices in real-time.